Tuesday, January 29, 2008

Today is the last day of your life up till now.

Oh happy dagger this is thy sheath.
There rust and let me die.

And wouldn't you know, it's raining.

Tuesday, January 22, 2008

If a tree falls in a forest and no one is around to see it except a blind man, is he in danger of being crushed?

Gaaaah work is a drag.
Also I am losing my sanity in that place.
I'm usually so tired after work that I don't bother to even stop at the library on my way home. And even if I do, blogging is near the bottom of my list of things to do online and is often neglected. >_<
Yesterday I spent the last two hours or so at work repeating the following shakespeare quote over and over and over. >_<

"Tomorrow, and tomorrow, and tomorrow, creeps in this petty pace from day to day.
To the last syllable of recorded time, and all our yesterdays have ligthed fools
the way to dusty death. Out, out brief candle! Life's but a poor player
that struts and frets his hour upon the stage and then is hear no more.
It is a tale told by an idiot, full of sound and fury, signifying nothing."

It seemed appropriate...nevertheless, I'm pretty sure I"m losing it.
Especially when my recitations broke down into spontaneous compisitions (in iambic pentameter) about the conditions of the shelves. >_<

Friday, January 11, 2008

So close to halfling... :(

I'm third level, neener neener. :P
Also: gaack! Both classes are wis based and it's my worst stat! >_<

I Am A: Neutral Good Human Ranger/Cleric (2nd/1st Level)


Ability Scores:

Strength-14

Dexterity-13

Constitution-15

Intelligence-17

Wisdom-12

Charisma-14


Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


Secondary Class:
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)



Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXX (16)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XXXXXXXXX (9)

Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXXXXXX (7)

Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXXX (9)
Evil ---- XX (2)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XX (2)

Class:
Barbarian - (-6)
Bard ------ (0)
Cleric ---- XXXXXX (6)
Druid ----- (0)
Fighter --- (-8)
Monk ------ (-19)
Paladin --- (-21)
Ranger ---- XXXXXX (6)
Rogue ----- XX (2)
Sorcerer -- (-2)
Wizard ---- (0)

Monday, January 7, 2008

POP QUIZ!

1. In The Amber Spyglass (third in the "His Dark Materials" trilogy, which begins with The Golden Compass, recently made into a movie), Will and Lyra's daemons finally settle into permanent forms. What are those forms?

Umm...kind of a lame quiz because I don't have any other questions at the moment.
Not that anyone answers them anyway.
Especially when I've been neglecting my blog for a while.

Anyway, something I noticed while playing LoZ Twighlight Princess while wandering around at night in search of poes.
Orion, the constellation....And other real constellations in a fairly accurate portrayal of the night sky from, I assume Japan.

Anyway, will try to post more.
And to keep up with other people's blogs.